They're much-improved in the PlayStation 4 and Xbox One HD releases thankfully, but a remake would be a good opportunity to further rethink how Leon moves and interacts with the world.
The original control layout was weird by today's standards, with the right shoulder button being used to ready Leon's weapon, and A being used to shoot. The controls themselves could also use some additional refinement. I expect it would mostly be a matter of rebalancing elements like the lunge range, repositioning certain foes, and rethinking the environments. After all, there's no reason that fighting large crowds of enemies couldn't still be scary in such circumstances. Putting aside that Leon can move and shoot in Resident Evil 2's remake and that it would be weird for him to suddenly lose that ability, changing up the mechanics would be a good opportunity to rethink the original game's encounter design. Some argue that it's archaic others argue that it creates a high-tension experience in which you are forced to stand and face large groups of enemies. The possibility of a Resident Evil 4 remake has already spawned a good deal of debate over whether or not it should stay faithful to the notion of Leon having to stand still while shooting. ( Yes, Resident Evil 4 is a horror game.) Count me on Team "Move and Shoot." | Capcom So Is the Combat The original looks good enough based on the standards of the time, but there's plenty of room for improvement, and it would go a long way toward enticing a new generation to play the best horror game of its era. The potential graphical upgrades alone are enough to make me interested in Resident Evil 4 Remake. Its in-game models are so detailed as to be basically indistinguishable from rendered cutscenes. RE Engine, which is driving Capcom's modern Resident Evil games as well as Devil May Cry 5, has repeatedly proven its power and flexibility. Frankly, I almost don't want to see the reimagined versions of creatures like the Plaga Queen. The environments are likewise awash in muddy textures, particularly when you're outdoors.īy contrast, Resident Evil 2 and 3's remakes feature some of the best graphics of the generation, with improved lighting, textures, and animation adding a new layer of horror to classic monsters.
Resident Evil 4's character models still look decent, but their extremely smooth, almost plastic skin gives them an action figure-like quality that's typical of that era.
Let's face it, even the best-looking games of the PS2 era look pretty long in the tooth these days. Yes, Resident Evil 4's graphics could be much-improved | Capcom Its Graphics are More Dated Than You Remember It's definitely aged more than you think. On the other hand, I played Resident Evil 4 again not too long ago, and let me tell you, it was rough.
Watching those videos brings me back to when Resident Evil 4 was one of the most incredible looking games ever made when it stood head and shoulders above basically anything else that had come out that generation. Watching old gameplay clips, I'm especially struck by sequences like the village, which remains one of the great horror sequences ever. I definitely sympathize with them in some ways. That's to say nothing of the desire to see a remake of Resident Evil - Code: Veronica, a much more dated entry that nevertheless retains a special place in the heart of the fandom. To this crowd, Resident Evil 4 sparkles today as much as it did in the mid-to-late 2000s. It still looks amazing even now." These are the diehards the fans who still swear by the Wii version and its motion controls (which are admittedly very good). In short: it's been a minute since Resident Evil 4 first burst onto the scene.ĭespite that, news of a potential Resident Evil 4 Remake has led to a decent portion of the community pushing back and saying, "Actually, Resident Evil 4 doesn't need a remake. To give you an idea of how long it's been, consider that 15 years before Resident Evil -a year in which Mega Man 3 and Crystalis were still brand new. It's hard to believe, but Resident Evil 4 is 15 years old now.